Dr. Marc DeArmond
Educational Structures & Game Design
Educational Structures & Game Design
Marc C. DeArmond has a doctorate in educational technology from Boise State University (BSU) in Educational Technology where he has served as an adjunct faculty of esports. Additionally, he is a middle school mathematics teacher at Coupeville Middle School as a National Board Certified Teacher where has served as the Coupeville Education Association president and is currently on the Washington Education Association Board of Directors. His research focus has been on esports, gaming in education, and distance learning. He was responsible for developing the undergraduate esports curriculum used at BSU and the Idaho Digital Learning Alliance. This research was used to understand of the metrics used to evaluate varsity esports programs and what factors may influence these measures of success. His work will help guide the expansion of esports on the collegiate level by exploring how universities are establishing varsity level esports programs creating a picture of the esports landscape for colleges seeking to build an esports program of their own. Additional studies include examining the motivations of students choosing to enroll in esports coursework as well as their background with gaming and esports.
With publications in TechTrends, The International Journal of Game-Based Learning, and The Northwest ELearning Journal, Marc has presented at AECT, SITE, AERA, NCCE and NWMC on esports, gaming in education, grading, and technology. As a rising figure in the esports research community he seeks to combine the aspects of gaming, game design, and technology, to advance the structural foundations of education. He lives on Whidbey Island in Washington State with his wife and two children. He is an avid gamer with over twenty-five years of experience designing and running Live Action Role Playing games. His hobbies beyond gaming are cooking, gardening, and painting miniatures.
Standards-Based Grading
- Leveled Assessment Design
- School-wide Grading Policies
Educational Gameful Design
- Activity-Goal Alignment
- Educational Game Mechanics
- Esports
Computer Science as Math Education
- Game Design as a Mathematical Practice
Teachers should have the courage to treat themselves like professionals.
The qualities of rapid response, on-demand challenge, and thoughtful interaction from games belong in education.
In order to improve education you must alter the systems in which it functions.
We must start with treating our students like people, before we can expect them to become students.
I enjoy cooking, gardening, home brewing, and pickling. I play video games with my wife and kids and love strategy and tycoon games.