DeArmond, M. C., Shelton, B. E., & Hsu, Y.-C. (2022). The gap between Korean esports and educational gaming. International Journal of Game-Based Learning, 12(1), 1-12. https://doi.org/10.4018/IJGBL.287828
(link)
DeArmond, M. C., & Lowenthal, P. R. (2021). Making the case for including online teaching in best practices in Teacher Education Programs. In Z. Adil, E. An, & A Marley (Eds.) Online Education Teaching in a Time of Change, AMPS Proceedings Series 23.2 (pp. 252-263). AMPS.
DeArmond, M. C. . (2022). Making the Case for Gamification in Higher Education: A Review of Kevin Bell’s Game on! Gamification, Gameful Design and the Rise of the Gamer Educator. The Northwest ELearning Journal, 2(1). https://journals3.oregondigital.org/nwelearn/article/view/5634
(link)
To be released in the Proceedings of the 2022 AECT International Convention:
DeArmond, M. C., (2022). Physical characteristics and gender of avatars in Minecraft Education Edition. http://dx.doi.org/10.13140/RG.2.2.33799.68001 (link)
DeArmond, M. C., & DeArmond, R. A. (2022). Roles, rules, and uncertain outcomes: Redefining games. http://dx.doi.org/10.13140/RG.2.2.35344.69129 (link)
DeArmond, M. C., & Shelton, B. E. (2022). A review of available literature for use in development of an undergraduate esports certificate program. http://dx.doi.org/10.13140/RG.2.2.14872.88323 (link)
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