The following is a list of my published work:
DeArmond, M. (2024). Esports Program Organization and Funding A Pilot Study. In J. Cohen & G. Solano (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 431-435). Association for the Advancement of Computing in Education (AACE). https://www.learntechlib.org/primary/p/224018/
Lowenthal, P.R., Horan, A., DeArmond, M.C. et al. (2023) Classroom community and online learning: A synthesis of Alfred Rovai’s research. TechTrends, 1-14. https://doi.org/10.1007/s11528-023-00904-3
DeArmond, M. C. . (2022). Making the Case for Gamification in Higher Education: A Review of Kevin Bell’s Game on! Gamification, Gameful Design and the Rise of the Gamer Educator. The Northwest ELearning Journal, 2(1). https://journals3.oregondigital.org/nwelearn/article/view/5634
DeArmond, M. C., Shelton, B. E., & Hsu, Y.-C. (2022). The gap between Korean esports and educational gaming. International Journal of Game-Based Learning, 12(1), 1-12. https://doi.org/10.4018/IJGBL.287828
DeArmond, M. C., & Lowenthal, P. R. (2021). Making the case for including online teaching in best practices in Teacher Education Programs. In Z. Adil, E. An, & A Marley (Eds.) Online Education Teaching in a Time of Change, AMPS Proceedings Series 23.2 (pp. 252-263). AMPS.
DeArmond, M. C. (2011) Effects of Strict and Lenient Grading on Student Learning [Masters Thesis, The Evergreen State College]. Malcolm Stilson Archives and Special Collection. https://archives.evergreen.edu/1989/1989- 10/2011Conference/TESC%20MiT%20Conference%20Papers%202009%20-%202011%20Book.pdf